Treasures of the Deep
The accompanying table provides game system information for armor. The following details are provided:
Armor Rating: Each armor type has a numeric rating. When you take damage from combat, you subtract the armor rating before losing Health. This applies each time you are hit, so over time even poor armor can prevent you from taking a lot of damage. Certain attacks, however, can bypass the effects of armor. They inflict what is called penetrating damage, which ignores armor altogether. Armor offers no protection against penetrating damage.
Armor Penalty: Each armor type also has a penalty that represents its weight and bulk. The penalty applies to your Speed if you are trained in the armor’s use, but to Dexterity (and thus to Speed) if you are not. See Armor Training talent in Chapter 3: Focuses and Talents.
|Armor Type||Armor Rating||Armor Penalty||Cost|
|Light Leather||3||0||15 sp|
|Heavy Leather||4||-1||30 sp|
|Light Mail||5||-2||50 sp|
|Heavy Mail||7||-3||75 sp|
|Light Plate||8||-4||100 sp|
|Heavy Plate||10||-5||150 sp|