Animals, Mounts, and Vehicles

This section describes common mounts and domestic animals and their associated gear, and includes a table with a price for each. You’ll also find game stats for the animals.

Animals, Mounts, and Vehicles

Animal, Gear, or Service Cost
Cart 20 sp
Dog 15 sp
Draft Horse 50 sp
Falcon 75 sp
Feed (per day) 5 cp
Mule 20 sp
Riding Horse 120 sp
Saddle 20 sp
Saddlebags 10 sp
Stabling (per day) 10 cp
Wagon 150 sp

Cart
A small vehicle used for hauling. They are either pushed by hand or pulled by a mule.

Dog
Any of the various hunting and guard dogs common in Ferelden. The famed mabari dogs are covered in the Game Master’s Guide.

Draft Horse
Slow but strong beasts used to pull wagons.

Falcon
A bird of prey highly regarded among the Avvars.

Feed
Oats and grains used to feed horses and other animals.

Mule
A pack animal used for carrying heavy loads.

Riding Horse
A common horse used for travel and recreation. Not trained for combat.

Saddle
A leather seat used by riders on mounts.

Saddlebags
A pair of large pouches hung on horses and mules and used for storage.

Stabling
One night in a stable for an animal.

Wagon
A four wheeled vehicle usually pulled by draft horses.

Animal Game Stats
Animals in Dragon Age have abilities and powers, and can engage in combat, just like characters. If you acquire a mount or animal, you should copy its game stats to your character sheet so you have them handy during combat encounters. Some animals, such as draft horses or mules, are listed as non-combatants. This means that their attack roll is made at +0 no matter what their Strength or Dexterity.

Dog
Many breeds of guard dog and hunting dogs can be found in Fereldan.

Abilities (focuses)
| -2 | Communication |
| 1 | Constitution (Running) |
| -3 | Cunning |
| 2 | Dexterity (Bite) |
| -1 | Magic |
| 2 | Perception (Seeing, Tracking) |
| 1 | Strength (Jumping) |
| 0 | Willpower |

Combat Ratings
| Speed | Health | Defense | Armor Rating |
| 16 | 15 | 12 | 0 |

Attacks
| Weapon | Attack Roll | Damage |
| Bite | 4 | 1d61 |

Powers
Favored Stunts: Knock Prone and Skirmish

Draft Horse *Non-Combatant
Draft Horses can pull or carry a heavy load but are ponderous creatures.

Abilities (focuses)
| -3 | Communication |
| 6 | Constitution (Stamina) |
| -3 | Cunning |
| -2 | Dexterity |
| -2 | Magic |
| 1 | Perception |
| 5 | Strength (Might) |
| 1 | Willpower |

Combat Ratings
| Speed | Health | Defense | Armor Rating |
| 8 | 50 | 8 | 0 |

Attacks
| Weapon | Attack Roll | Damage |
| Kick | 0 | 1d65 |

Powers
Favored Stunts: Knock Prone

Falcon
These statistics can be used for falcons or other birds of prey.

Abilities (focuses)
| -2 | Communication |
| -1 | Constitution |
| -3 | Cunning |
| 3 | Dexterity (Acrobatics) |
| -1 | Magic |
| 3 | Perception (Searching, Seeing) |
| -2 | Strength |
| 1 | Willpower |

Combat Ratings
| Speed | Health | Defense | Armor Rating |
| 4 (Flying 20) | 10 | 13 | 0 |

Attacks
| Weapon | Attack Roll | Damage |
| Bite | +3 | 1d6-2 |

Powers
Favored Stunts: Pierce Armor and Skirmish

Mule (Non-Combatant)
Mules are favored pack animals in rough country like hills and mountain trails.

Abilities (focuses)
| -3 | Communication |
| 5 | Constitution (Stamina) |
| -3 | Cunning |
| -2 | Dexterity |
| -2 | Magic |
| 1 | Perception |
| 4 | Strength (Might) |
| 2 | Willpower |

Combat Ratings
| Speed | Health | Defense | Armor Rating |
| 10 | 40 | 8 | 0 |

Attacks
| Weapon | Attack Roll | Damage |
| Kick | 0 | 1d64 |

Powers
Favored Stunts: Knock Prone

Riding Horse (Non-Combatant)
Riding Horses can get you from place to place but they are not trained for war.

Abilities (focuses)
| -3 | Communication |
| 4 | Constitution (Stamina) |
| -3 | Cunning |
| 0 | Dexterity |
| -2 | Magic |
| 1 | Perception (Hearing, Seeing) |
| 4 | Strength |
| 1 | Willpower |

Combat Ratings
| Speed | Health | Defense | Armor Rating |
| 18 | 40 | 10 | 0 |

Attacks
| Weapon | Attack Roll | Damage |
| Kick | 0 | 1d64 |

Powers
Favored Stunts: Skirmish

Animals, Mounts, and Vehicles

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